• Dr. Rajnish Sharma
Team members:
• Kulbhushan Sharma, (PhD Scholar)
• AnishaPathania, (ME Scholar)
• ChanderPartap Singh, (ME Scholar)
Brief Description of project:
• Dr. Rajnish Sharma
Team members:
• Kulbhushan Sharma, (PhD Scholar)
• AnishaPathania, (ME Scholar)
• ChanderPartap Singh, (ME Scholar)
• Dr.Rajnish Sharma
Team members:
• Kulbhushan Sharma (PhD Scholar)
• Preeti Sharma (ME Scholar)
Brief Description of project:
• There is a great demand for low power integrated neural recording systems, capable of recording signals obtained from 100 to 1000 neurons simultaneously for real time prediction of spatial movement of limbs.
• Such systems also help in early detection of neurological disorders such as Parkinson, Spinal cord injuries, Epilepsy and Paralysis etc.
• Moreover, after performing necessary classification and feature extraction of signals thus captured from Neural Recording system, these can be used to develop neural prosthetic for the disabled person.
• A typical neural recording system includes different blocks like – acquisition, amplification, processing and transmission.
• The objective is to design an ultra-low power analog-front end comprising of amplification, filteration and Digitization stages for effective neural signal conditioning.
• Dr.Rajnish Sharma
Team members:
• Kulbhushan Sharma (PhD Scholar)
• Preeti Sharma (ME Scholar)
Title of Project: Remote Vital Information and Surveillance System for Elderly and Disabled Persons
Brief Description of the Project
FEATURES
Dr.S.N.Panda and Team
WHAT IS THE PROJECT AND ITS UTILISATION
To develop a user friendly portable low cost wireless device for patients which can be under the surveillance of doctor virtually through the doctors smart phone/tablet/pc. It can be used in Ambulance, Rural hospitals, Home health care services for elderly, disabled and critically ill persons.
HOW IT WORKS
Smart and Portable Intensive Care Unit is a wireless unit, which work through Internet based technology equipped with Cloud based server, Special Video Trans-coding software, Virtual Private Network based fast, secured and low cost transmission, android and PC applications, Micro-controllers make it small and portable. With the system the patient will be under the surveillance of doctor virtually through the doctors Smartphone/Tablet/PC. Doctor can see the patients real time vital signs parameters, talk with patient or nearby health care staff, see the magnificent view of body parts like throat, eye etc., Plan or deliver the emergency drugs though the drug delivery system thereby resulting in an in-time treatment and immediate medical assistance to patient.
BENEFITS OF THE PROJECT
The project is specifically designed for Rural and needy population of India. Due to scarcity of doctors in India, currently we have 1:10000 doctor populations and there is a great issue of monitoring and managing the remote location patients and patients in ambulance. Even if the ambulance get stuck off in traffic, with the help of this system patient can get emergency medical assistance by specialised doctors.
NATURE OF WORK
Smart and Portable Intensive Care Unit has several innovative features which make it quite useful. First its portability, it is able to work in wireless mode, operating cost is low, user friendly applications.
WHO IS THE BENEFICIARY
It can be used in Ambulance, Elderly as well as disabled persons who do not have mobility outside the house, Home health care services, Rural hospitals, Mobile health care services, Medical Colleges, any other facility where the patient load is very large.
USP OF THE PROJECT
• Remote and in-site drug delivery and planning.
• Pain management switch and alarm (both in-site and doctors smart phone).
• Video conferencing with doctor and transmission of close and magnificent view of specific part of body to smart phone.
• Non invasive vital sign transmission to smart phone.
• Vital sign exception alarm (both in-site and doctors smart phone).
• Secured, fast transmission and maintain confidentiality of patient data.
• Low cost.
OTHER INFORMATION
Patent has been filed in India as well as internationally. It is also published in World Intellectual Property Organisation (WIPO) and we have received the International Search Report on which they have mentioned this system has novelty and industrial application.
DR.S.N.PANDA AND TEAM
The projects aims to develop the Augmented and Virtual Reality based learning system for undergraduate students of Electronics Engineering. The primary objective of learning system is to enable students or learners to operate Cathode Ray Oscilloscope (CRO) and function generator in Electronics Engineering laboratories. Augmented and Virtual Reality based learning system can provide better user interface which increases interactivity, understanding, knowledge retention and makes it easier for student to operate the instruments. The learning system may also improve the skills and knowledge of students.
INTERNSHIPS ARE CLOSED FOR THIS PROJECT.
Dr. Archana Mantri
OCULUS Project aims at mapping and standardising the Optometry Curriculum between Europe and India mentored by ECOO-European Council Of Optometry. The Pilot Project is taken up with 3 Indian Universities and 3 Israel Universities by Europe University partners who are engaged in Optometry education. Among Indian Universities, there are Chitkara University from Chandigarh, the University of Hyderabad from Hyderabad, Manipal University from Manipal Karnataka.
INTERNSHIPS ARE CLOSED FOR THIS PROJECT.
Prof Preethi John
Ms. Cheshta Sharma M.E. Scholar
CURIN, Chitkara University
Software requirements play the key role during the software development processes, hence are important and have the tendency to reflect the success of the final product. The requirements elicitation process is crucial and requirements engineers need to focus on the types of requirements given by users and the way to express them. The requirements elicited have potential to mar the entire development process so we are working to facilitate requirements engineers through automation of the requirements in standard user story formats.
INTERNSHIPS ARE CLOSED FOR THIS PROJECT.
Ms. Cheshta Sharma M.E. Scholar
CURIN, Chitkara University
Mr. Amit Pandey PhD Scholar
CURIN, Chitkara University
The project aims to develop a learning system for classroom based on Augmented and virtual reality technology. The system uses 3D models to show real time objects and help the student to interact and learn operational features and functions of that object. The system will be more user – friendly and interactive and improves the learning capability of a student. It also helps in retaining the contents for more time as compared to reading the content.
INTERNSHIPS ARE CLOSED FOR THIS PROJECT.
Mr. Amit Pandey PhD Scholar
CURIN, Chitkara University
Ms. Bhanu Sharma Research Scholar
CURIN, Chitkara University
3D modelling is the process of digitally representing the 3D surface of an object. However, the model is usually rendered to be displayed as a 2D image on a computer screen. There are different methods of 3D model construction and of accessing them. For augmented and virtual applications, we are designing 3D models using 3D Max, 3D Maya, Catia and blender. Models developed till now are bread board, IC, Register, capacitor, CRO, Function generator which is to be used in Augmented Digital/Analog Electronics laboratory to improve the aids used for teaching as AR has a wide range of applications in the field of entertainment, medical, military, training and education. In the education sector, AR provides great learning and interactive experience to the student by providing additional virtual information along with the real environment.
INTERNSHIPS ARE CLOSED FOR THIS PROJECT.
Ms. Bhanu Sharma Research Scholar
CURIN, Chitkara University
Ms. Amanpreet Kaur Research Scholar
CURIN, Chitkara University
The approach aims at promoting learning and encouraging the students to reflect not only on the subject but also to become autonomous learners. The students are encouraged to develop the capacity for independent learning and to solve the problems in a creative way.The purpose is to promote self-discovery amongst the students. The intention is to attract a large number of students and to improve the quality of teaching and learning using new resources. With the development of 3D virtual environments, new opportunities are presented, which may also solve some problems of lack of resources in some Institutions.
INTERNSHIPS ARE CLOSED FOR THIS PROJECT.
Ms. Amanpreet Kaur Research Scholar
CURIN, Chitkara University
Ms. Shubham Gargrish M.E. Scholar,
CURIN, Chitkara University
Ms. NehaTuli M.E. Scholar
CURIN, Chitkara University
Tangible AR interfaces are those in which each virtual object is registered to a physical object. In the Tangible AR approach, the physical objects and interactions are equally as important as the virtual imagery and provide a very intuitive way to interact with the AR interface. Our objective is to enhance the level of learning and importance to the real object. We are designing a TUI based game for K-8/10 to enhance learning outputs and increase knowledge gain.
INTERNSHIPS ARE CLOSED FOR THIS PROJECT.
Ms. Shubham Gargrish M.E. Scholar,
CURIN, Chitkara University
Ms. NehaTuli M.E. Scholar
CURIN, Chitkara University
Ms. NehaTuli M.E. Scholar
CURIN, Chitkara University
Ms. Shubham Gargrish M.E. Scholar
CURIN, Chitkara University
Development of computer games is a complex activity that involves disciplines such as: Human Computer Interaction, Computer Graphics, Artificial Intelligence and the skills of professionals from many fields including computer science, 3 – D modelling – design and business, as there are various aspects in game completion process – development/ production, commercialization, distribution and customer engagement. Serious games development has come up with certain challenges for computer science engineers, as the production phase in the game development process depends on them – which include writing codes, making prototypes, increments and creating assets for the game. In general terms, serious games are associated with ‘games for a purpose other than entertainment’ and are different from entertainment games. The foremost target group of these games is students focusing on mathematics and science.
Games already developed:
INTERNSHIPS ARE CLOSED FOR THIS PROJECT.
Ms. NehaTuli M.E. Scholar
CURIN, Chitkara University
Ms. Shubham Gargrish M.E. Scholar
CURIN, Chitkara University