Dr Bhanu Sharma
Assistant Professor- Research

bhanu.sharma@chitkara.edu.in

Expert Areas : Augmented Reality, Virtual Reality, Project Based Learning, Brain Computer Interface, Computer Vision, Internet of Things, Embedded System and Artificial Intelligence.

Dr. Bhanu Sharma is an Assistant Professor in Chitkara University Research and Innovation Network (CURIN), Chitkara University, Punjab, India. She is a PhD in Electronics and Communication in the area of Augmented Reality for k-12 education. Her research interests include Augmented Reality, Virtual Reality, k-12 education, Image Processing, Curriculum Designing, Collaborative Learning, Internet of Things, Embedded System, Virtual Instrumentation and Artificial Intelligence. She has an experience of 23 years serving industry, teaching, education and research. She has 10 publications in reputed SCI/SCOPUS indexed International/ National/ Journals / Conferences. She has filed more than 30 patents National and 1 International. She has achieved grants and funding of around 3 Lakhs from agencies like NewGen. She was awarded ‘Most Committed, Most Collaborative and Most Entrepreneur’ in the Excellence Awards in Chitkara University. She is an active member of Immersive and Interactive Technologies Lab (IITL), a research lab in Chitkara University.

  • Research
  • Teaching
  • Consulting
  • Awards
  • Patents
  • Education
  • Service

Book Chapter

  1. Sharma, B., Sharma, K. D., & Mantri, A. Internet of Things: An Emerging Paradigm for Social Safety and Security. In Artificial Intelligence, Machine Learning, and Data Science Technologies(pp. 131-153). CRC Press.

Research Papers

  1. Gargrish, S., Mantri, A., Kaur, D. P., Sharma, B., & Singh, G. (2022). Factors Affecting Memory Retention in K-12 Students for the Development of AR-Based Learning Application. In Emergent Converging Technologies and Biomedical Systems(pp. 447-456). Springer, Singapore.
  2. B. Sharma, N. P. Singh, A. Mantri, S. Gargrish, N. Tuli and S. Sharma, “Save the Earth: Teaching Environment Studies using Augmented Reality,” 2021 6th International Conference on Signal Processing, Computing and Control (ISPCC), 2021, pp. 336-339, doi: 10.1109/ISPCC53510.2021.9609463.
  3. Tuli, N., Mantri, A., Sharma, S., Singh, G., Gargrish, S., & Sharma, B. (2021, March). The learning approaches using Augmented Reality in learning environments: Meta-Analysis. In 2021 International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE)(pp. 871-875). IEEE.
  4. Pathania, M., Mantri, A., Kaur, D. P., Singh, C. P., & Sharma, B. (2021). A Chronological Literature Review of Different Augmented Reality Approaches in Education. Technology, Knowledge and Learning, 1-18.
  5. Gargrish, S., Kaur, D. P., Mantri, A., Singh, G., & Sharma, B. (2021). Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry. Computer Applications in Engineering Education.
  6. Sharma, B., & Mantri, A. (2020). Assimilating Disruptive Technology: A New Approach of Learning Science in Engineering Education. Procedia Computer Science172, 915-921.
  7. Sharma, B., Gargrish.S, Kaur.A & Mantri, A. (2020) Effect of virtual reality-based pre-lab training simulator on students. In National Conference on Advances in Applied Sciences and Mathematics (In Press)
  8. Gargrish S, Sharma, B., Singh. N (2020) Effect of Augmented Reality based LearnGEO on Junior School Students”,. In National Conference on Advances in Applied Sciences and Mathematics (In Press)
  9. Sharma, B., & Mantri, A. (2019). Augmented Reality Underpinned Instructional Design (ARUIDs) for Cogno-Orchestrative Load. Journal of Computational and Theoretical Nanoscience16(10), 4379-4388, Joshi, A., Balkrishan, D. K., Dalvi, G., & Winckler, M. Adjunct Proceedings.
  10. B. Sharma,, S.Malhotra, ”Green Energy Efficient Low Power Display Devices using LVCMOS IO Standard on FPGA”, Bilingual International conference on ‘Information Technology : Yesterday, Today and Tomorrow’, February 19-21, 2015, D.R.D.O.,New Delhi.
  11. B. Sharma, A.Mantri,”Review of Graphical Rendering Software’s for creating virtual content for Augmented Reality”,4th International Conference on ‘Wireless Networks And embedded Systems’, March 20-21,2015,Chitkara University, Punjab.

RESEARCH PROJECTS:

Vidyut_AR  Kit  (2016)

Augmented Reality based Instructional Design For K-12 Education Augmented Reality based Instructional Design For K-12 Education: AR allows teachers to enhance students’ educational experience by allowing students to interact with 3D objects in their environment.

Augmented Reality based Magic Book for Autistic Children (Jadoo) (2018)

Augmented Reality based Magic Book for Autistic Children (Jadoo): Autistic children faces many problems like: Impaired communication skills, difficulty in making eye contact, repetitive behaviors and activities such as arm flapping, head banging, or twirling an object over and over, Rigid Behavior and difficulty with change and transitions. We are making AR based sensory information + music therapy  system. Because wearable AR devices sometimes causes problems for Autistic Children like dizziness, eye strain and nasal bridge discomfort.

Abacus Math (2020)

Augmented and Virtual Reality based Abacus . The benefits of Abacus are :

  • Boosts better and faster calculation skills. Increases endurance for stress and pressure.
  • Improves problem-solving abilities.
  • Teaches clearer logical reasoning. Sharpens concentration and observance.
  • Develops confidence and self-esteem. Heightens stronger mental visualization skills.

VR Solar System

VR Solar System is a Virtual Reality application where user can interact and explore different planets and learn a lot of things about them. It’s an educational virtual reality journey through space user being a space tourist can explore planets and moons in our Solar System like never before.

VR World Builder

VR World Builder is a Lego themed world building VR application in which user can create their imaginative things, worlds and interact with it virtually. VR World Builder help to build creativity and encourage users to think differently. While creating things a super wiser may ask to build something, user may have thought what brick need to select and how and where to add it. This process will help to develop problem-Solving Skills. This application improves the spatial learning of student.

AR in Medical Education

 STEM Education (2021)

  • My Carpenter App
  • My Plumber App
  • Krishi Vigyan

 B.Tech Guided Projects

  • Microcontroller Based Traffic Light Controller.
  • Audio Splitter (Star project)
  • Transformer Less Power supply (Eminent Project)
  • RFID based Security System (Star project)
  • Small Signal amplifier (Star project)
  • DJ floor (Star project)
  • Hearing Aid with constant volume (Star project)
  • Smart Switching System (Major Project)
  • Efficient Load Sensor (Major Project)
  • Cell Phone Operated Home Automation System (Major Project)
  • Automatic Railway Gate Control using Microcontroller (Star project)
  • Mobile Charger cum Theft Alarm (Star project)
  • RFID Identification System (Star Project)
  • 4-bit ALU in VHDL (Star Project)
  • Intelligent use of GSM (Eminent Project)
  • Digital Water Level Indicator (Eminent Project)
  • Mobile Shield (Eminent Project)
  • To Control any 220 V appliance with Mobile Phone using Microcontroller (Star Project)
  • Microcontroller and GSM Module Interfacing (Star Project)
  • Digital dice ((Star Project)
  • Digital Door Lock (Eminent Project)
  • Arithmetic & Logic Unit
  • Audio Splitter (Eminent project)
  • Mobile Charger –cum-Theft Alarm (Eminent project)
  • Automatic Railway Gate Control System using Microcontroller (Star project)
  • Magnitude Comparator (Star Project)
  • Transformer less Power Supply (Star Project)