Dr. Neha Tuli
Assistant Professor

neha.tuli@chitkara.edu.in

Expert Areas : Augmented Reality(AR), Virtual Reality(VR), Human Computer Interaction, Interactive Learning Environments, Serious Games, Game Design, Game Development, Computer Vision, Usability Principles, UI/UX

Dr Neha Tuli is PhD in Computer Science and Engineering with 7+ years of experience in Research, Development and Academics. Her research interests include Augmented Reality, Virtual Reality, Early Childhood Education, Human-Computer Interaction, Human Cognition, Interactive Learning Environment, Education Technology, Pedagogical Innovation & Management, Curriculum Design & Development, User Interface and User Experience of Immersive Reality applications, Game Design and Development.

She has a Nano-Degree on “Virtual Reality” using HTC-VIVE and specializations in Unity XR: How to Build ARand VR Apps by Unity, Game Design: Art andConcepts by California Institute of the Arts, Business Model Canvas: A Tool for Entrepreneurs and Innovators by University System of Georgia.

She is an active member of Immersive and Interactive Technologies Lab (IITL), Chitkara University.

She is the co-founder of a startup called ‘6DOF Solutions Pvt. Ltd.’ that provides immersive and interactive ed-tech and training solutions.

  • Research
  • Teaching
  • Consulting
  • Awards
  • Patents
  • Education
  • Service

PUBLICATIONS:

  1. Sharma, B., Singh, N. P., Mantri, A., Gargrish, S., Tuli, N., & Sharma, S. (2021). Save the Earth: Teaching Environment Studies using Augmented Reality. In 2021 6th International Conference on Signal Processing, Computing and Control (ISPCC), pp. 336-339. IEEE.
  2. Tuli, N., & Mantri, A. (2021). Evaluating usability of mobile-based augmented reality learning environments for early childhood. International Journal of Human–Computer Interaction, 37(9), 815-827.
  3. Tuli, N., & Mantri, A. (2020). Usability principles for augmented reality based kindergarten applications. Procedia Computer Science, 172, 679-687.
  4. Faridi, H., Tuli, N., Mantri, A., Singh, G., & Gargrish, S. (2021). A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics. Computer Applications in Engineering Education, 29(1), 258-273.
  5. Tuli, N., Mantri, A., Sharma, S., Singh, G., Gargrish, S., & Sharma, B. (2021, March). The learning approaches using Augmented Reality in learning environments: Meta-Analysis. In 2021 International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE) (pp. 871-875). IEEE.
  6. Singh, G., Tuli, N., & Mantri, A. (2021, March). Issues and Challenges in Learning Foundation Linear Algebra Course with Technology: A Literature Review. In 2021 International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE) (pp. 860-865). IEEE.
  7. Gargrish, S., Sharma, B., Tuli, N., Mantri, A., & Modgil, A. (2021). Augmented Reality Applications in Education: Teachers Opinion. Available at SSRN 3833872.
  8. Faridi H., Tuli, N., & Mantri, A. (2020). Experience Fleming’s rule in Electromagnetism Using Augmented Reality: Analyzing Impact on Students Learning. Procedia Computer Science, 172, 660-668.
  9. Tuli, N., Gargrish, S., & Mantri, A. (2017, December). Low-cost learning environment for grass-root education. In 2017 IEEE Region 10 Humanitarian Technology Conference (R10-HTC) (pp. 615-619). IEEE.
  10. Tuli, N., & Mantri, A. (2017, October). A Co-design Methodology to Design and Develop Serious Educational Games: Integrating the Actors and Challenges in Each Phase. In the International Conference on Computing,Analytics and Networks (pp. 42-52). Springer, Singapore. Part of the Communications in Computer and Information Science book series (CCIS, volume 805)
  11. Tuli, N., & Mantri, A. (2016). Interactive Faculty Display: Giving AR Experience. Journal of Engineering Education Transformations, 29(3), 61-66.
  12. Tuli, N., & Mantri, A. (2015). Augmented Reality as Teaching Aid: Making Chemistry Interactive. Journal of Engineering Education Transformations, 188-191.
  13. Tuli, N., & Mantri, A. (2015). Interaction Techniques: helping user manipulate AR virtual content,” in Fourth International Conference on Wireless Networking and Embedded Systems (WECON).

RESEARCH PROJECTS:

Learn -O- Little Magic Coloring Book (2022)

India’s first AR integrated Workbook with 18+ activities and 16+ basic skills in which the child learns unique vocabulary and can visualize the same color animals in front of him/her the way he fills in his coloring book.

Learn -O- Little Educational Kit (2020)

Designed and developed an Augmented Reality based learning environment for teaching alphabet learning and word building to the kindergarten kids. The AR application provides 3D real-like visualizations of each alphabet and allows the kids to learn word building by getting real-time response from the application.

Virtual Reality Driving Simulator (2020)

Virtual Reality driving simulator developed to test responsiveness and ability of the driver while following traffic rules and regulations.

Hyperspace (2020)

Augmented and Virtual Reality based advanced mathematical toolkit for undergraduate students for teaching them complex concepts like linear algebra, differential calculus, geometry.

Visual Physics (2020)

Augmented Reality based learning environment to experience the concepts of magnetism like behavior of magnetic field lines, electric current and voltage with better visualization and understanding.

Nano-degree on “Virtual Reality” (2019)

Completed a Nano-degree on “Virtual Reality” and developed various mini–Virtual Reality based applications like MAZE, Night at the Museum etc. using HTC-VIVE and Unity 3D.

Dhwani-VR (2019)

Dhwani-VR is an intelligent low-cost hearing loss screening device. It uses Virtual Reality (VR) as a medium to perform early diagnosis of hearing loss on a user.

GhoomAR (2019)

Augmented Reality based travel companion application that provides an immersive experience of a historical site to virtually explore its monuments, experience its vibrant culture and plan visits around that place.

Master’s thesis project on “Issues and challenges in development of serious games for school science education: an empirical study”. (2017)

Designed an enhanced model for design and development of serious educational games that integrates pedagogical and game design aspects together along with the role distribution of the actors (e.g. teachers, game designers, developers, students) involved in the development process. The research work discusses some of the important issues faced while Serious Game development which needs to be analyzed so as to support the research in Serious Game development.

Development of Serious Educational Games for class 8 and 10. (2016)

Developed four interactive syllabus-based games on the topics – Solar System, Moon Phases, Seasons and Sources of Energy.

Augmented Reality Based Interactive Faculty Display (2015)

Developed an interactive faculty display, overlaying videos and information of teachers displayed when their image is scanned with a handheld device

Field of Specialization: Augmented Reality, Virtual Reality, Game Design, Game Development, Unity 3D, C, C#.

M.E. Thesis Guidance:

  • Master’s student on the topic “Analyzing the Impact of Augmented Reality on Students’ Learning to Understand the Fundamentals of Physics”. (2017-2020)
  • Master’s student on the topic “Augmented Reality based Intuitive Learning framework for Linear Algebra”. (2018-2021)

Ph.D. Research Guidance

  • Currently guiding 1 research scholar.

TRAININGS/WORKSHOPS/EXPERT LECTURES/SESSION CHAIR:

  • Guest Speaker for session on “Role of Innovation in Entrepreneurship” organized Chitkara Innovation Incubation Foundation, Chitkara University, Punjab (2022)
  • Expert Lecture on “Design Challenges in Metaverse” organized Chitkara Innovation Incubation Foundation, Chitkara University, Punjab (2022)
  • Conducted workshop on “Role of Augmented Reality in Educational Environments” in International Conference on Transformations in Engineering Education (ICTIEE). (2022)
  • Guest Speaker for session on “My Story – Motivational Session by Successful Innovator” organized by Chitkara University in collaboration with Institution’s Innovation Council. (2021)
  • Session Chair in Special Session on ‘Disruptive Technologies’ in Sixth International conference on ‘Image Information Processing (ICIIP-2021) organized by Jaypee University of information Technology, Himachal Pradesh, India. (2021)
  • Guest Speaker in International TIP Webinar Series on ‘Digital Product (UI/UX) Design Challenges in 5G Era’ organized by TIP Community Lab in Southeast Asia. (2021)
  • Expert Lecture on “Role of Augmented Reality in Education” in WAVR 2021 organized by IIT Bhubaneswar, Bhubaneswar. (2021)
  • Guest speaker in the 5 days on-line workshop on ‘Emerging IT Technologies and Innovation’ organized by AIIT, Amity University. (2021)
  • Chaired a session in a Springer & MHRD, TEQIP-III sponsored 3rd International Conference on Mobile Radio Communications & 5G Networks, (MRCN-2021) organized by Electronics and Communication Department, University Institute of Engineering and Technology (UIET), Kurukshetra University, Kurukshetra (2021)
  • Led 5-day online hands-on Faculty Development Programme on AR/VR organized by UIET Kurukshetra University sponsored by AICTE Training and Learning (ATAL) academy to180 participants from all over India.(2020)
  • Led 5-day hands-on workshop on Augmented Reality and Virtual Reality in UIET, Kurukshetra University, Kurukshetra sponsored by ATAL academy. (2019)
  • Conducted a 1-day workshop on AR/VR for IEEE student branch, Chitkara University. (2019)
  • Co-ordinated 20 Steam school workshops on “Make your first AR application” as resource lead. (2019)
  • Co-ordinated 10 Steam school workshops on “Basics of Unity 3D” as resource lead. (2019)
  • Expert lecture on “Virtual Reality” for National Institute of Technical Teachers Training and Research (NITTTR). (2018)
  • 5 Steam School workshopson “Make your own AR/VR application”. (2018)
  • Coordinated a Research Induced Training on “Game Design and Development using Unity 3D” for B.Tech. Students.

CONSULTING

  • Augmented Reality
  • Virtual Reality
  • Education Technology
  • Interactive Learning Environments
  • Pedagogical Innovation & Curriculum Design
  • Human Computer Interaction
  • Game Design and Development
  • User Interface and User Experience
  • Interactive Educational and Training Applications

CERTIFICATIONS:

  • Specialization in Unity XR: How to Build ARand VR Apps by Unity.
  • Specialization in Game Design: Art andConcepts by California Institute of the Arts.
  • Business Model Canvas: A Tool for Entrepreneurs and Innovators by University System of Georgia.
  • Nano-Degree on “Virtual Reality” using HTC-VIVE.

AWARDS

  • Qualified it to the top 100 pool of Entrepreneurs Startup Contest conducted by Lemon ideas.
  • Recognised in Startup India Innovation Week (10th-16th January,2022)
  • Won third prize in TIE Women Global Pitch Competition 2021 for project Learn -O- Little.
  • Won commercializing grant of Rs 7 Lakh from MEITY TIDE 2.0 for the product ‘Learn -O- Little’.
  • Won prototyping grant of Rs. 2.5 Lakh in Novate+2020organized by Chitkara University.
  • Won first prize in the Conclave and Hackathon held at IIT Bhubaneswar setup by STPI for project Learn -O- Little.
  • Awarded the title of “Most Emerging Leader” in Teachers’ Excellence Awards-2019 conducted by Chitkara University, Punjab.
  • Awarded “Best Paper Award” for paper presented in Chitkara University Doctoral Consortium (CUDC-2019).
  • Secured 1st position for the project “Hyperspace-AR” in a Techspardha-2019 held in NITTTR, Chandigarh.
  • Secured 3rd position for the project “Dhwani-VR” in a Techspardha-2019 held in NITTTR, Chandigarh.
  • Winner of BRIC Idea Exposition, Chandigarh, 2019 organized by The Biotechnology Industry Research Assistance Council (BIRAC) and IKP Knowledge Park (IKP) and received a travel grant of Rs. 50,000.
  • Winner of NOVATE+ 2019 and received a funding of 2.5 Lakh rupees from NewGen IEDC for the “Learn-O-Little” project.
  • Presented a research paper in National Symposium on Computing Analytics and Networks (NCAN), 2017 at Chitkara University. [Shortlisted in top ten papers]
  1. Learner support system and method thereof, 202211020288, 4th April,2022.
  2. Alerting and disinfecting device, 202011054774, 21st December, 2020.
  3. Monitoring System for Subject, 202011036603, 25 th August, 2020.
  4. Real Time reflecting device, 334119-001, 9th October,2020. [Granted]
  5. Augmented Reality based Zone Simulation Apparatus, 201911005921, 14th February, 2020.
  6. A Medical Device for Early Detection of Hearing Loss in Infants, 201911025478, 26th June, 2019.
  7. A Novel Device for Learning English using AR Technology, 201911022811, 08th June, 2019.
  8. Virtual Reality-Based Driving Test Simulator, 201911001972, 16th January, 2019.
  9. Convertible spoon cum fork, 312191, 20th November, 2018 [Granted].

PhD(CSE): Title of the thesis “Augmented Reality Learning Environments for Early Childhood”

M Tech (CSE)

B Tech (CSE)

Working as Assistant Professor in Chitkara University, Rajpura, Punjab (6th June, 2017 – present).

Working as Teaching Assistant in Chitkara University, Rajpura, Punjab (August, 2014 – May, 2017)